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Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Friday, October 1, 2010

load 3d models in your java games(part 2)

        Now you should design your models .Main format using for java games is m3g file.Software that you using for design should be export your models to m3g .When you using even good software like 3ds max 2010 it is possible that lose some  graphics in  your models because m3g formats reduce 3d models size and graphics for better working in mobile device.

Blender

Blender is free 3d design tools for making animation and your models.For start you can use this tools for export your models into m3g

and see result in m3g viewer  if you don’t want pay more for software like that.Blender need python  installed in your computer 

blender

for seeing your result in  viewer  you can use tools like this from MascotCapsule .This tools also  have exporter  for h3t and convertor for change  h3t to m3g formats. and have better result from normal m3g exporter but h3t exporter plugins used only in 3ds max and maya. 3ds max and maya  have better result than blender but aren’t free .With 3ds max and maya you can design high graphics models and then reduce polygons and export it to m3g.

 

3dsmax2010

Friday, September 24, 2010

load 3d models into your game (part1)

Second step in  create mobile game is that create your environment.you can design your environment by 2d pictures  with sample paint game or
3573394595_925599a400
3d worlds with  best 3d  software. First you should know which game you want to build .  For  more games you should use 2d pictures and 3d worlds both.So if you want make sample games limit number of pictures and  3d worlds  and objects .Add them more time  into your game and change place of pictures  and objects and create new levels or increase them.
Shadow of Legend
for more complicated  and high graphic game  You should add 3d objects
and textured them into game.Add textured objects  forced to limit you in create levels and nice place(I’ll describe using texture and objects in following posts) and some  mobile  even have some crash in loading your objects.Textures that you used in games should be at last 64*64 or 128*128 .More higher pictures  can’t be loading in many mobiles and tools.But for background images you should now mobiles resolution or  using some important resolution.Change size of background image into game maybe disturb your image and you should accept risk of it.
TombRaiderLegend_lrg

linkwithin

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